VEX Challenges

VEX Challenges

Put your skills to the test in Vex Challenges, the newest online Vex game where the timer counts down instead of up. Try to get to the finish within the allotted time, and don’t forget to pick up the stars on the way!

Vex Challenges is just as gripping and thrilling as before, but includes a brand new way to play. The game includes 75 custom levels, a hidden Challenge Mode, new skins and a soundtrack that evolves as you progress. It’s Vex like you’ve never seen before!

Game Instructions: VEX Challenges

The goal of Vex Challenges is to reach the finish line within the time presented by the countdown timer on top. As an extra challenge, you can try to collect all three stars in every level.

You can move the character with the WASD or arrow keys, and restart the level by pressing R. If you run out of time, you can watch an advertisement to get one extra second.

Who was behind the game's development process?

The programming work on this game was handled by Azerion Casual Games.

Is this game created with a popular game development tool like Unity or Unreal Engine?

The software/toolkit Javascript was used to design this game.

Which type of game is this considered?

This game fits into the Agility category based on gameplay.

What are the relevant keywords for this game?

The main features highlighted by the tags are 2d, jumping, platformer, singleplayer, skill.

What age groups does this game cater to?

The age audience this game is aimed at is Teens, Young Adults.

Does the game depict any blood-related imagery?

Yes, VEX Challenges features blood or bloodshed.

Is the game playable on smartphones and tablets?

Yes, VEX Challenges is accessible on mobile phones and tablets.

Which gender group is this game targeted at?

The game is most appropriate for Male in terms of gender.

Is the game safe for kids?

No, VEX Challenges is not suitable for a family-friendly environment.

Is there any cruel conduct present in the game?

Yes, VEX Challenges features cruelty towards characters.
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